Soul Stealing

Soulstealing (MET Conversion)

This Terrifying Phenomenon allows a psychic to invade a Victim's subconscious and destroy essential elements of personality. Soulstealing doesn't cause madness; instead it renders it's targets mere shells. Most practitioners are Black Spiral kin, but, though other werewolves are loath to admit it, a handful of their own disloyal Kinfolk know a level or two of this numina. Some Shadow Lord Kin learn it to achieve a Modicum of power with their tribe. Kin who do know about Soulstealing tend to keep the knowledge to themselves.

To attempt Soulstealing, the psychic expends a willpower trait, and bids a mental test against her target. The difficulty is her target's willpower + 2 for bid traits, and the victim must be in the line of sight. Victims generally don't remember the incident; however the story teller may allow them a basic Awareness test to notice the Soulstealing in progress. Soulstealers can attempt this phenomenon once per scene on any living being. They generally shun vampires and wraiths; a few stargazers whisper dark tales about soulstealers losing THEIR minds after confronting these undead creatures.

At ST discretion, there will be consequences for the use of these abilities.

-Basic- 3xp each

  • Dream Invasion : The psychic can enter the dreams of the victim and interact with the subconscious. She cannot plant or steal memories but she can take part as an actor in the dreams and remember what she see's.
  • Will Sapping : (Must possess Dream Invasion) With each success, the psychic drains away a temporary point of the victim's willpower. The victim recovers willpower in the normal manner.

-Intermediate- 6xp Each

  • Drain Vital Essence : (Must possess both Basic gifts) Each success by the psychic drains away a health level from the victim. These wounds aren't aggravated, however, and the victim recoveres normally. No physical marks appear on the victim; rather this is mental damage.
  • Shift Life : (Must possess both Basic gifts, and Drain Vital Essence) For every two successes, this variation of Drain Vital Essence lets the psychic transfer 2 health levels from the victim to herself. She also has the option to instead burn the two health levels to heal one level of damage, including Agg, instead of adding them as two extra Bruised health levels.

-Advanced- 12xp each

  • Gnosis Theft: (Must possess Basic and Intermediate gifts) For every two successes, the psychic may steal and keep one point of temporary gnosis for her own. Even if the psychic doesn't possess the Merit: Gnosis, she may use this Numina to empower gifts or fetishes - but once spent, she doesn't recover the gnosis as would a Garou, she must steal more.
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